readings/viewings for class
Take a look at Second Story's Porfolio
and read Suzanne Mulder, "Making Worlds- Exhibition as Total Installation," the excellent forward to the Kossman+DeJong monograph Engaging Spaces
10.17
daniel meyers, designer
Daniel brings fluency in the design of immersive, experience-driven physical environments to interactive media projects executed by Second Story Interactive Studios. His practice attempts to lead and innovate in the design of experiences, spaces, fixtures and controls- and to act as a bridge between media and the environment. In order to achieve these goals, Daniel works in highly integrated project teams including multi-talented designers, from a wide variety of backgrounds. Interdisciplinary collaboration is at the core of Second Story’s work. Daniel's background is in architecture, having designed, managed, and constructed projects at multiple scales across the United States. Daniel holds an M.Arch from the School of Architecture and Allied Arts at the University of Oregon, and a BA in English Literature from Reed College.
See daniel's presentation here.